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Nice and Easy Mario Party the Top 100

Mario Party: The Top 100

Mario Party Top 100.jpg

A rather poor way of jubilant the franchise's history until its successor, Mario Party Superstars.
Genre(s): Party
Rating(s): ACB: Grand
CERO: A
ESRB: E
PEGI: 3
USK: 6
Platform(s): Nintendo 3DS
Release: NA: November 10, 2017
PAL: December 22, 2017
JP/HK: Dec 28, 2017
Developer(due south): NDcube
Publisher(southward): Nintendo
Country: Japan
Serial: Mario Party
Predecessor: Mario Party: Star Blitz
Successor: Super Mario Party (by release engagement)
Mario Party Superstars (loose sequel)

Mario Party: The Meridian 100 is a 2017 party video game developed by NDcube and published by Nintendo for the Nintendo 3DS. It is the third and concluding Mario Party game released for the 3DS. This game is based on remastering the previous mini-games from the first ten home panel Mario Party games (Mario Party to Mario Party x).

A game with a similar concept titled Mario Party Superstars, was released on the Nintendo Switch on October 29, 2021.

Why It's 0% Ultimate Mario Party

  1. The unabridged game is pretty much a reskin of Star Blitz, as the same artwork, models, character animation, game engine and even some content were reused for this game, as the simply departure from that game is the minigames and different modes, that's it, there isn't any new content that is original and many of the aspects from this game were already used in Star Rush only done a lot ameliorate in that game than in this game even though information technology has mixed reviews.
    • Heck, the credits are also the exact same as Star Rush's with only a few differences here and there sparkled throughout, every bit it reuses the aforementioned artwork as Star Rush and nothing else and adds the series of the previous home console Mario Party games, which makes the game feel more similar Star Rush two.0 or a fox rather than a celebration of the franchise, which by the mode is what this game is supposed to exist.
    • At least Mario Party Superstars finally learns its lesson from here as that game on the Nintendo Switch is a proper celebration of the franchise.
  2. As with Mario Party Advance, the master concept of the playing on board for coins and stars or even using Mini Stars of all things aren't used, considering this as a poor grasp of source cloth.
  3. Likewise, it solely focuses on the single-histrion Minigame Island that was from the original Mario Political party, and the 100 mini-games from the previous installments, meaning that afterwards completing the Minigame Isle on both difficulties, there isn't much to replay over.
  4. Due to being released at around Christmas time approximately two months after its announcement, it was likely that this game was rushed to be completed early for the holiday flavor, especially since information technology was supposed to come out in 2018. In fact, this game has 1 of the shortest intervals from announcement to release for a Mario game, only 58 days (or 8 weeks and 2 days). In fact, PAL copies of the game testify 2018 in the championship screen instead of 2017.
  5. The Minigame Isle is very short and a lot easier than it was in the first Mario Party game, due to the nature of the new mini-game ranking system used since Mario Political party 9. This time, you're required to get whatever place, but last to articulate any four-player mini-game on Easy Mode (instead of being required to win the mini-game with the first place), and considering information technology takes upward a good majority of the mini-games, y'all'll probably clear them all on your offset endeavour. It naturally takes only around 2 hours to articulate the Minigame Island on the easiest difficulty.
    • In the Minigame Isle in 1998'southward Mario Party, some mini-games had extra rules included providing an extra challenge to easy mini-games. Hither, the mini-game rules are mostly the same as they are normally played. For example, in Mario Party ane, the "Bombs Away" mini-game required y'all to survive the whole 30 seconds, but in The Top 100, you must simply outlast your opponents, making it easier to win.
    • In 1 vs. 3 mini-games on Minigame Island, y'all are ever the single-player. In Mario Party 1'south Minigame Isle and Mario Political party two's mini-game Coaster, some mini-games had you lot playing with the team of three. Yous cannot play as the team of 3 in 1 vs. 3 mini-games on Minigame Isle here.
  6. Completing the Minigame Island is very unrewarding, as besides just obtaining unlockable mini-games, you only unlock a Difficult Mode for the Minigame Island.
  7. Speaking of Minigame Island, luck-based mini-games are also present there, meaning that if you're unlucky, you lot might be forced to lose lives or take tens of tries to go first (and get three stars) in the mini-game, and if this were in hard mode, you lot are almost guaranteed to get at to the lowest degree 1 game over unless you grind the easier stages tens of hundreds of times for more lives. MarioPartyTV had to take over 38 tries to complete the Deck Hands mini-game with 3 stars because of this, and burned about eight lives doing and then. Added on the insult that fifty-fifty if Mario Party two had luck-based mini-games, it didn't include them on its mini-game Coaster.
  8. This game has some of the dumbest A.I. in the Mario Party series (especially when they play lucky minigames), fifty-fifty comparing to the A.I. of Mario Party DS. Even on Master difficulty, it is very piece of cake to beat the A.I. in practically any mini-game (at least on DS some mini-games are a challenge against Expert difficulty). Due to this, completing Minigame Isle is a consummate pushover and is hardly a challenge, fifty-fifty on Hard Manner.
  9. For some reason, mini-games from the handheld entries: Mario Party Advance, DS, Island Tour, and Star Rush aren't remastered here. While it might be excusable for Advance as it was generally composed with single-player mini-games, DS and later games at least had four-actor mini-games. Though this could exist that those games are already playable on the 3DS, so maybe at that place was no indicate to remaster mini games that were already playable on the console.
  10. Most mini-games aren't really favorites over fans of the series, since there are nonetheless infamous mini-games similar Tug o' State of war, mini-games despised past fans such equally Piranha's Pursuit, The Beat Goes On, Manic Mallets, Button Mashers, Rut Stroke, and many luck-based mini-games like Bowser's Big Smash (despite existence the most fun lucky minigame), Balloon Busters, and Deck Hands in the pack. About more than one-half of the mini-games are mini-games that are hated past fans or are considered forgettable by fans.
    • Misleading Championship and Fake Advertising: As mentioned to a higher place, the announcer appear that in that location volition be 100 best minigames until there are some bad minigames happen, which should take been "The Top 50, the Average xxx, and the Bottom 20" instead.
    • Some other false advertising is that the game'south website is considered every bit the "Ultimate" Mario Party, which is false due to its conditions of the game, as well as lacking content, and rushed development.
    • About of the mini-games as well requires large amounts of push button-mashing, making the mini-games selected rather boring and likewise a job to do.
    • Alongside, most mini-games come up from Mario Party ii, 5, and 9. Mario Party 9 has x returning mini-games, 2 has thirteen returning mini-games, and 5 has seventeen returning mini-games (combining the amount of mini-games from each game makes a total of forty returning mini-games). In fact, Mario Party 5 has the largest amount returning mini-games, while Mario Party 8 has the smallest corporeality of returning mini-games. It should exist more counterbalanced for the other games such as ten games from each installment since there are just four returning mini-games from 10, six from i, three from 8, and nine from 6 (which makes a total of twenty-two mini-games from those four games combined). Not to mention that Mario Party 3 and 7 have twelve returning mini-games each, and 4 has fourteen returning mini-games alone (making a total of thirty-viii mini-games from those three games combined). So in general, 4 & 5 have the almost Minigames while the others just accept a short list of them (wait for 2 & nine which as said take both 10 and xiii respectively).
  11. While some of the mini-game music is remixed from the original, some of the mini-games utilize different music from some other game from the series, which is showing more than the game was rushed and it shows no faith to the original games. Some mini-game music liked by fans such as Keepin' on the Path, No Copying, or Aim! have been removed as a result of this.
    • The mini-game remixes are largely inferior to the original compositions, especially those from Mario Party to Mario Party four. The remixes are more anomalous when compared to the original and lacks the pace that the original music had.
  12. Some mini-games loved by fans such as Dungeon Duos, Bobsled Run, or Manor of Escape didn't make information technology.
  13. At the finish of a Mario Party 2 mini-game that shows the position each player came in, the song when more than one role player wins a mini-game in Mario Party 2 plays instead of the ane where only 1 wins.
  14. Just eight playable characters, which is unacceptable, considering Mario Party: Star Rush, the previous game had twelve (xvi if you count the colored Toads) playable characters. Fifty-fifty Mario Political party: Island Bout had more playable characters than this game, albeit ten playable characters.
  15. There'southward merely i board in the entire game, and information technology just reuses assets from Mario Political party: Star Rush, which another reason that the game is rushed.
    • The fact that on that one and simply lath, a player can start a minigame if they go a airship, which turns into a Minigame Roulette, picking from the 5 minigame choices, and the choices are spun effectually, which is basically RNG, instead of starting a minigame by but finishing a plough shows lack of loyalty to source material from the past Mario Political party games.
  16. Speaking of that, if a player chooses to bleed someone's coins, so a Hammer Bro throws hammers to lose coins and non give it to the player, this also shows that it was rushed.
  17. Very piffling content for a $xl total-priced game.
  18. The Menu UI is a tad bit bland when compared to other Mario Political party games, as it is square based just like 9 and x but dissimilar 9 and just like 10, information technology's a lot more than simpler and basic since it but offers a few modes and most of them are colored in with simple reds, greens and yellows, every bit which 9 really had more variety with the carte du jour and UI which fabricated the menu wait clean and sharp (along with the dynamic night heaven scenery where the characters are walking or running) which is way better than what this game does.
  19. The soundtrack is rather poor and mediocre at all-time, since as mentioned before in this article, the remixes of the Minigame themes are simply not very adept, and the theme song is pretty bland and piece of cake to forget, and some of the music was also rehashed from Star Rush which is simply downright lazy at best.
  20. The game has petty to no replay factor at all since it speedily becomes boring after the Minigame Island mode and the other modes due to the mediocre gameplay that is then listen-numbingly easy and repetitive that information technology apace gets quondam fast and won't offering any satisfaction for the player at all due to the lack of content and the fact that information technology is a reskin of a game that released a year before it's release year as The Top 100 came out in 2017 while Star Blitz came out in 2016 which is a year earlier The Acme 100 fifty-fifty came out which explains why the game was and so half baked and poorly put together.
  21. Some of the minigames were downgraded from their original counterparts, such equally Aim of the Game and Dinger Derby which aren't equally fun as they used to be in Mario Party 5 or viii due to being a lot more slower paced than the original: in the former's example, the cards motion faster only the player themselves move a lot slower, while in the latter's instance, the ball launcher'due south timing is slower due to being on a handheld console equally oppose to five or 8 which was on a dwelling panel, which makes this version look worse and less fun to play by comparison.
  22. Some mini-games are unfaithful and are placed incorrectly to the original series as well for example, Bumper Balls was on the first Mario Party game, not Mario Political party 2. Information technology could accept been possible that they were referencing their remakes at the fourth dimension since the earlier games repeated a few mini-games back then. Though, this only happens to the first ii Mario Party games and null else for the concluding viii games.
  23. Since Superstars came out for the Nintendo Switch, which is an improvement over hither, this game has absolutely no purpose to the franchise and rendered this for nothing cheers to the already same adjacent entry'due south being since MPS has 2 more playable characters (Donkey Kong and Birdo), 5 archetype N64 boards (and DLC boards for the future), new features to the series similar customizations, has online features and has a decent corporeality of content for a championship on the Switch, which is what The Summit 100 doesn't take at all since it was rushed for the holiday flavor and was a horrible drove of classic minigames from the serial overall.
    • To make things worse, this game ultimately ends the mediocre Mario Political party ND Cube games in a sour note until the whole serial redeemed when Super Mario Party came out, and it gets better when Mario Party Superstars came out.

Redeeming Qualities

  1. This game allows you to play equally Daisy or Waluigi on returning Mario Party 1 and Mario Party 2 mini-games, and Rosalina on all returning mini-games earlier Mario Party 10.
  2. At least some mini-games loved past fans such as Booksquirm, Pushy Penguins, Flash Forward, Trace Race, Take hold of Y'all Letter, The Final Countdown and Hexagon Heat have made it.
  3. A few of the mini-games have been improved. Dizzy Dancing for example, now has the players compete for points with contrary controls instead of grabbing a single note.
    • Some of the minigames have been redesigned such every bit Water ice Rink Chance, which features blocky cliffs and the battlefield is at present a modern-looking castle.
  4. Information technology features the nearly mini-games out of whatever installment in the serial and so far, despite none of them being new, until Mario Political party Superstars added 5 more.
  5. Its the first game in the serial since DS to have to save files implemented similar the original Hudson Soft titles from 3 to DS, which is a nice nod to those games and groovy to see a comeback after being absent-minded in the NDCube games.
  6. The graphics at least wait very proficient and prissy-looking, most similar to its predecessor Star Rush.

Reception

Mario Party: The Top 100 received a mixed reception from critics and a mixed-to-negative reception from players. On Metacritic, the game holds a score of 59/100 from critics and a score of 6.7/10 from players.[one] It is often referred to every bit one of the worst Mario Party games in the series.

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Source: https://crappygames.miraheze.org/wiki/Mario_Party:_The_Top_100